Strengths:
+ Mega Mewtwo X 
+ High sustained damage dealt with basic attacks 
+ Filling up the mega gauge, mega evolution, and potential extra bulk from Psystrike 

+ Able to pinpoint priority targets with surehit pull move in Future Sight 
+ With Psystrike 
+ Teleport 
+ Great sticking power with auto-gapclosing basics 
+ Especially flexible moveset and build choices lets you be able to adapt on the fly very well to different situations. Every combination has legitimate use cases.
Weaknesses:
– Pre-5 base form is a bit lackluster. You can auto attack scrap fairly well and have okay secure, but is generally a weaker phase.
– Prone to heavy cc punishment if not running Psystrike.
– Susceptible to getting blown up if caught outside of mega form.
– Has some ramp up time to reach mega form’s high DPS and stat steroids.
– No reliable secure outside of circumstantial ult overlaps or well timed Future Sight detonations.
Items: Weakness Policy 


– Both Weakness Policy 




– Focus Band 

– If you don’t think you’ll need Focus Band cause you think you’re them or you trust your healers to support you well, Cursed Bangle, Muscle Band, and Scope Lens are good options to consider for full damage builds.
– Cursed Bangle helps you outbrawl other sustain heavy situations, such has sieging goal pads, fighting against healers, and other sustain brawlers like Goodra or Garchomp.
– Although Mewtwo has a fairly low crit rate, Scope Lens 
– Muscle Band 
– VERY IMPORTANT NOTE: MEWTWO X AUTOS WHILE IN MEGA ARE COMPLETELY ANIMATION LOCKED, SO THEY ARE NOT AFFECTED BY ATTACK SPEED.
Battle Item: Potion 


– Yeah.. you have a lot of great options here with all their own merits. Choose based to your own playstyle and what you’re aiming to accomplish in the match. If you’re not sure though, Potion 
– Mainly seen with Future Sight 

– Eject Button 
– X Speed 
Boost Emblem Loadout: 6 Brown 
– Maximizes your HP and your Attack stat, which are you two main stats here. Live longer. Hit harder.
Mega Mewtwo.. X.
ABOUT PRESSURE 
Upon hitting something with an basic attack 


Luckily, this does not build up off of wild Pokemon so when trying to gain pressure stacks, trying to hit opposing Pokemon like defenders who can’t threaten you remotely hard like Surf Slowbros without Slowbeam, or you can just pick good openings to where you can work with your team to help you safely brawl out filling your mega meter.
Generally, you want to be looking for easy to hit with basic attacks targets that you can safely get away from if things get dicey, or are able to just flat out win. Your moves will also be used to help you build mega meter more efficiently.
Choosing Your Moveset:
It’ll first be good to understand the exact strengths and weaknesses of each move to better understand their strong use cases, you can then mix and match your combinations as you see fit.
ABOUT PSYSTRIKE 
Psystrike 

When used wisely, this move can help you gapclose, survive longer, help you retreat, and play a more ranged game while waiting for a better opportunity to fully jump into the fight. You don’t always want to be using this move on cooldown, but instead with more thought so you can take advantage of its utilties when applicable. Otherwise, if you’re able to keep swinging autos 
ABOUT FUTURE SIGHT 
Despite getting nerfed repeatedly, this move is still an incredibly powerful tool for Mewtwo X. (Noticing a trend here?) Future Sight 

The general theme here is being able to pull people out of position and getting key kills or causing general mayhem from it. The pull in also gives you a free auto attack or two to help you build up your mega meter safely, which can also be invaluable when your team’s composition isn’t as able to easily facilitating you surviving through brawls while in base form. Generally, the combination of utility via pulling people out of position on a sure hit makes this move shine either when your team can’t facilitate you going for all out brawls via ally healers or checking more mobile Pokemon on the enemy team.
ABOUT RECOVER 
Recover 
Recover 
ABOUT TELEPORT 
Teleport 
Despite all the benefits this move has on a character like Mewtwo, this also leaves base Mewtwo very vulnerable towards burst damage and can be a real struggle into things like Inteleon. Play this move as if you’re an assassin who can go for flank routes and catch people off guard so you can do what you usually do, which is holding down the A button. This is also a generally good idea to take for when you just generally don’t think you’ll need to have Recover to help survive your engages, since being able to have that mobility tool and extra damage for ult expands your playmaking possibilities in different directions.
Things to look out for when Teleporting 
– Does the enemy have cc options up?
– Do you have an escape option?
– Where is your team?
– What are your resources?
So you may say “isn’t this just normal All Arounder and assassin things?” Yes. Yes it is.
ABOUT: INFINITE PSYBURN
Infinite Psyburn 
You can use it as you come into a fight to dish out damage, make your opponents weaker with the defense shred so you and your teammates to clean up easier. Make sure to time your Infinite Psyburn so it comes down as the fight has already started, so people are preoccpupied and not as easily able to just walk out of its AoE. The unstoppable can also be leveraged to help you dodge a stuns at a critical time, which can also be a solid use of your ult during a big teamfight.
Though, it is never worth it to ever use this ult purely for vision of players as you generally won’t get much value out of it that way. The vision is only momentary and depending everyone’s positioning, even if you’re able to hit someone, you may not be in a position to properly capitalize on it.
Mewtwo’s kit also has a lot of built in ways to boost up Infinite Psyburn’s 
Writeup Base by Goldhunter. Refined by marteen.
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Currently a king in the All Arounder class, boasting some of the current highest winrates on ladder at the moment.
Psystrike 
The other moveslot choice further defines your playstyle. Recover 

PSYSTRIKE/RECOVER 
This the most splashable Mewtwo X combo and does virtually everything you need Mewtwo X to do. You can pick this with front to back comps and dive comps for having a generally great balance of high survivability and damage potential. During teamfights, you’ll mostly just be playing a footsy game with the enemy, constantly poking them their frontlines with Psystrike 
PSYSTRIKE/TELEPORT 
This is a bit more niche, but still a great option. While a solid overall option, this build is only really there for heavy poke comps where you need an assassin who isn’t as frail as others and can still poke and do damage. You’ll play this when you see stuff like Mew, Inteleon, Venusaur. Snipers in general are when you play this since Teleport’s gapclose and Psystrike’s chasing potential helps you close out distance and KOs. Flanks are your friend and your goal is to find squishes and blow them up as fast as possible. This moveset cannot be sustained as hard so do keep that in mind before running in. You can still play a more frontline focused fight with this set as well, but you need to be generally a lot more careful with playing to your healers, defenders, and being smart about avoiding damage, which Teleport’s mobility can definitely help you out in. A common combo to do when safe to do so, is getting a Psystrike 

Writeup Base by Goldhunter. Refined by marteen.
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While Future Sight 
Here, the choice between Recover 

FUTURE SIGHT/RECOVER 
While not as splashable, Mewtwo X can carve in a more dedicated role on dive comps with this set or if it just wants to play a more utility focused role that can still soak in damage with Recover 

FUTURE SIGHT/TELEPORT 
The frailest and probably currently the most niche set out of all of Mewtwo X builds. This build is all about teleporting around and grabbing squishes to awkward angles to possibly solo kill them or leave them battered enough for teammate followup. This is arguably better into mobile characters due to being able to get a 3rd of your meter thanks to teleports mega gauge buff. However, it is significantly less safe then every other set and forces Mewtwo to play as largely.. not a brawler. The other notable upside to this set is that it’s technically the most efficient at building meter, as Future Sight’s pull ins can give you free basic attacks that could even be under Teleport’s buff.
These are Pokémon that our team has determined MEWTWO X is strong against. MEWTWO X will generally be able to shut down these opponents playstyle's or have the advantage in a one on one fight.
PENDING
These are Pokémon that our team has determined MEWTWO X is weak against. These Pokémon will have the upper hand in a fight or be able to exploit MEWTWO X's weaknesses.
PENDING
PSA: THE GUIDE IS NO LONGER MANAGED OR UPDATED IN ANY FORM, AND WILL NOT BE FOR THE FORSEEABLE FUTURE. Joe thanks everyone for their support (and ad revenue ;) ) and hope the site helped improve their play and hopes you kids enjoy your lives. We encourage you to use the information here in combination with Unite-DB and Mathcord as a jumping off point for your own builds.


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