Strengths:
+ Strong dueling power early game
+ Very potent lvl 5 spike, scary gank and very effective Altaria contender
+ Excellent mobility
+ Point-and-click ult and % missing HP dmg on DWB allows for very quick squishy deleting power
+ Reset function on kills allows for scary snowballs if unchecked
Weaknesses:
– Very fragile
– Reliant on aiming DWB well to accomplish combo
– Struggles into bulky frontlines more than other assassins
Build
Razor Claw :
Green assassin bug has high button activity, high skill expression, and high mobility. You are using abilities VERY often with Dual Wingbeats 2 uses and doublehit, and with Technician passive you are always weaving in autos in between each ability use…AKA the Razor Claw DREAM. Scyther gets so much mileage out of Razor procs that item was literally created for it.
Attack Weight :
Swords Dance being raised to 20% makes stacking much more attractive, and with how Scyther ganks tend to go, it is generally not too difficult to apply the necessary pressure to get those stacks from that gank.
Muscle Band :
With the removal of the internal cooldown on Muscle Band, Scyther’s Technician passive making your next basic two hits now also procs Muscle two times. Not only does this significantly speed up his jungle clears to allow for unnaturally early ganks, but also helps him deal with bulky targets a bit easier, as well as giving him much better objective rip whenever he needs it. If it just so happens that stacking does not seem reasonable or possible (or if the player is just not comfortable with stacking), Muscle provides good consistent DPS for him.
Energy Amplifier :
Amp turns your ult (which is pretty low cd as it is) into a “I want this person to not be breathing anymore…NOW” button, which is EXACTLY Scyther’s goal in life is and what he needs to be the threat enemies need to zone and keep tabs on. Even if you die in the process, taking a priority target out with you makes it worth it, and Amp practically all but guarantees that happening. This is particularly important when running Swords Dance, since your only source of move resets then comes solely from Unite move’s marks, so Amp helps ensure they happen more reliably, and more often.
Charging Charm :
Charging Charm, similarly to Muscle Band, now gains charge for BOTH Technician basic attack hits, giving Scyther a ton more procs than ever before. And for a Pokemon with an attack stat as high as Scyther’s…that means huge burst windows. Very deadly. Double Hit’s higher movement nature will lend better to this item in general.
Choosing between Amp and Charm will largely come down to whether you prefer to play around big all-in Unite move engages or more early-mid game power punch in some hit-and-run flanks…and if you’re running Double Hit or not.
Gameplay
Basically, there are two ways to engage fights with Scyther:
1) if you know that going in will result in a favorable fight for you, you start the engagement with SD/DH, get your auto in, and then do a point-blank DWB to ensure the damage and you have the dash primed for if they try to book it out. SD/DH > Tech auto > DWB1 > Tech auto > DWB2 > Tech auto = SD proc
2) You are poking and probing around with the ranged X use of DWB, to determine if it is favorable to go in, stalking your prey. Once it is, you can do DWB1 > technician autos > Doublehit/SD dash in > boosted tech auto > DWB2 execute dash > technician autos. Spaced correctly, you can get 3 razor procs in there, and with DWB2’s 20% execute dmg, can just remove a player’s character files from the game.
You can kinda treat DWB2’s execute dash like Greninja’s Surf, in the sense that you wanna hold it for the latter part of a fight, it’s NICE if it gets the kill, but it’s also A-OK to use it when they’re not quite going to die from it, because your ensuing autos (and upcoming Doublehit) will likely finish the job. And thanks to Doublehit’s properties of resetting ALL your moves if the target dies from ANY source, as long as the poor soul is laid to rest in any way shape or form, you will be ready to unload your whole rotation fresh again.
The amount of outplay potential and skill expression this character has with its movement and passive management is ridiculous, you will feel like you’re in a DBZ/Naruto crossover episode every game.
Other Tips
You can animation cancel your DWB by casting DH right as the first blue slash comes out, and can continue your combo much quicker and condense your dmg into a more unreactable window
Similarly, you are also able to cast DWB mid-air in the middle of a Double Hit jump which will cancel said jump into the DWB slashes immediately. The Double Hit jump will be redirected wherever you put the DWB reticle, either extending the jump or fully changing the trajectory while still giving you the second DH hit. Very strong adjustment tool to counteract adjustments from targets
The middle of DWB X will heal you, try your best to hit the target in the middle to ensure you sustain thru the engagement.
SDance vs Doublehit
Now that both DWB and SD cooldowns are a tad longer, the more frequent resets of DH and higher mobility, along with Scyther’s general playflow making filling the SD bar rather unreliable, make Double Hit the general go-to for most matchups. It allows him to reach squishy backliners quicker and easier (which is his job), helps him rotate around the map quicker, and helps him snowball in early/mid game with the ability to get resets off without the need for Unite move.
Same general gameplan as SD, but DH is a bit harder to make work the more frontlines tend to appear.
Matchups
Favourable Matchup:
These are Pokémon that our team has determined SCYTHER is strong against. SCYTHER will generally be able to shut down these opponents playstyle's or have the advantage in a one on one fight.
PENDING
Unfavourable Matchup:
These are Pokémon that our team has determined SCYTHER is weak against. These Pokémon will have the upper hand in a fight or be able to exploit SCYTHER's weaknesses.
PENDING
PSA: Due to unexpected events, the unite-guide team is taking a brief hiatus from updating the guide's content. During this hiatus the guides may fall out of date, though most of it will be applicable in most cases. In the mean time, we encourage you to use the information here in combination with Unite-DB and Mathcord as a jumping off point for your own builds.
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