The more hit-and-run, kitey set for Phox. You can spam Flame Charge dash like almost every second if you continue to land your MFs cd reduction, so you’re hyper mobile and annoying as hell.
Your main power spikes are at:
– lvl 6 (when you learn MF)
– lvl 7 (when you learn FC)
– lvl 9 (for that extremely ridiculous ult and more passive cdr), and then finally
– lvl 11 (for Mfire+ that gives cdr and makes your whole kit work).
Try your best to play around these spikes, and know which spikes allow you to certain actions (or not!).
Phox has THE LOWEST CD ult in the game (84sec) AND it lasts 8 seconds, so feel free to drop that thing whenever you get an itch or someone looked at you wrong. It’s incredible for holding one of your goals (tick dmg ftw), as well as pushing an enemy goal with its healing reduction. It’s healing reduction also does numbers on bulky immobile enemies and comfey hosts. Know your priority delphox ult targets.
Another thing about ult that may not be super obvious is that it gives Phox 30% additional CDR upon activation, so whether it’s placed well or not it will still help you throw fireballs faster than a wizard from Warcraft. Can also be used as a means of objective rip when needed!
Honorable mention to Buddy and drop the Spoon/Shell to give yourself more safety during ult spam and be harder to burst, albeit with losing dps. When you’re good you technically should not need that safety and should be using the highest output set, but good for learning the character.
When should you be using flame charge or using flame charge + mystical fire?
Mystical Fire (alone)
The general mentality for this moveset is to conserve your dash for when you need it to reposition or dodge abilities. this means you should not be dashing for every mystical fire, and there are situations that permit it! playing at the tip of your range with proper vision and dumping mystical fire one after another is very valid with a certain level of safety (when your tank/frontline is drawing fire/attention and gives you an opening to freely shoot)
This is a basic game sense tool of any backliner, but know your enemy’s range and what is a danger to you! common dangers include decidueye and mew because they have extremely long range. wait for them to show themselves so you can best actively dodge their abilities
Flame Charge (alone)
This is your best mobility possible, as casting mystical fire does self root and there is human delay between casting two abilities, when in a situation where you really need to escape and there is no chance of killing your pursuers, consider flame charging alone, as it also creates a significant difference in move speed since the homing projectiles slow enemies
Mystical fire -> Flame charge (immediately)
This is your most aggressive and main fighting tool to chase enemies down and quickly space against enemies who are moving towards you. this is especially effective against immobile dashless enemies such as venu or lapras, in which you can chip them down with your damage and keep safety.
Mystical fire -> Flame charge (delayed)
In the neutral poking tool, this is a niche thing to do to maintain your range while spacing and keep distance for moving backwards only. mystical fire first, then when the projectile is shot dash after, keeping yourself safe. opposed to immediately flame charging, where the mystical fire will not be fired until you move farther away, causing tip shots (where you should be playing) to miss. you should only be doing this in situations where you know there is moderate aggression from enemiesThis
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