THE BEST CRAMORANT BUILD GUIDE - POKEMON UNITE

Cramorant

CRAMORANT

Playstyle: Assassin and Midliner / Backliner

MOVESET 1 –  BEST!

Slick Spoon  Energy AmplifierShell Bell/Curse Incense Eject Button

MOVESET 2 

Slick Spoon Energy Amplifier Choice Specs/Curse Incense Eject Button

Strengths and Weaknesses

MOVESET 1: Dive Cram – Dive + Air Slash (BEST)

Strengths:
+ Dive offers some of the best mobility in the game with its ability to go through any wall, low cooldown between uses, and being able to store up to three of them that gives you fantastic kiting and chasing. Overall, it enables you to take a variety of different plays.
+ Boosted basic attack damage auto attack is enhanced after using Dive, which enables constant and solid damage pressure. Arrokuda autos in particular are very important for Cramorant’s usefulness because they shred a substantial 20% defense on targets hit for 3 seconds, which can be great for the damage output of ally physical attackers.
+ Cramorant’s Unite Move Gatling Gulp Missile is a powerful and often game winning Unite Move when used correctly due to its huge damage output and range.
+ Air Slash+’s healing in tandem with the newly added Spell Vamp gives this character very deceptive staying power.
+ While its burst range isn’t particularly high, Dive’s mobility and Air Slash’s up close burst damage potential does occasionally let Cramorant take assassin-like angles where they flank and burst down a squishy target.
+ Solid early laning due to Whirlpool enabling some very fast rip on farm that can help set up for bursts from Air Slash once you hit 4 or an Exp. Share teammate securing it. The many ticks and “drop it and leave it” potential also often lets you drop it on enemy farm without much consequence.

Weaknesses:
– Squishy.
– It has some of the worst unboosted auto attacks are some of the worst in the game and Cramorant needs one more auto than other characters to get one via autoing. This makes it especially low impact when on all its cooldowns.
– Can sometimes be lacking for high upfront damage impact when it’s not ulting or taking a risk for an up close Air Slash. This is especially felt when playing from behind.
– Very mediocre at doing objectives. Air Slash is your best secure that requires you to be up close and boosted auto has a pretty middling or below average burst range. The ripping speed isn’t much better either.


Moveset 2: Mage Cram – Surf + Hurricane

Strengths:
+
The Surf + Hurricane combo has very high damage potential with great crowd control that lets you get the best of both worlds with KOing your targets and keeping them stunned for your teammates.
+ Both Surf and Hurricane individually have powerful enough CC to create big openings for its teammates or sometimes self peel in a pinch.
+ The combo can offer some very high burst damage for finishing off objectives and wild Pokemon while they’re being contested by enemies. The CC also enables you to sometimes throw off the timings or ability to secure at all for enemies in its line of fire.
+ Cramorant’s Unite Move Gatling Gulp Missile is a powerful and often game winning Unite Move when used correctly due to its huge damage output and range. 
+ Solid early laning due to Whirlpool enabling some very fast rip on farm that can help set up for bursts from Hurricane once you hit 4 or an Exp. Share teammate securing it. The many ticks and “drop it and leave it” potential also often lets you drop it on enemy farm without much consequence.

Weaknesses:
– Squishy and immobile.
Both Surf and Hurricane have slow startups and animations that can make them difficult to hit against wary or mobile opponents, especially Hurricane’s very small area of effect that is normally used to start the combo.
– It has some of the worst unboosted basic attacks are some of the worst in the game and Cramorant needs one more auto than other characters to get one via autoing. This makes you especially low impact when on your relatively long cooldowns.

Build + Gameplay

Moveset 1 - Best

Moveset 2

Matchups

PSA: THE GUIDE IS NO LONGER MANAGED OR UPDATED IN ANY FORM, AND WILL NOT BE FOR THE FORSEEABLE FUTURE. Joe thanks everyone for their support (and ad revenue ;) ) and hope the site helped improve their play and hopes you kids enjoy your lives. We encourage you to use the information here in combination with Unite-DB and Mathcord as a jumping off point for your own builds.

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