More of a zoner/area control gameplay. Also used as a lane bully, enemies are forced to either exit your firing area or close in on you quickly, because your autos will eventually wear them down. Be very mindful of where you plant your ass because you’re free immobile exp for divers.
Stealth Rocks are now quite a bit more reliable as both protection and setting up picks, since it only takes two ticks of damage from them to trigger the root. Duraludon is also given a modest shield when they are triggered so it can marginally help take a shot or two from a non-burst enemy in a pinch. Setting these up in high-traffic areas will not only give you a layer of protection to set up your Flash Cannon with a bit more peace of mind, but will also discourage would-be approachers from continuing their effort if they are found out. The root being so quick to trigger also makes it a lot easier for your team to create a play off of them a lot more reliably.
Burns objectives fast, but lacks the final secure needed to guarantee it like Dpulse can.
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